Its a fun process learning blender, I think its time to make his buddy with a plan to record the process to document the workflow.
Initial Nomad sculpt, real nice to be able to sketch away from the pc.
Took the Nomad sculpt into Zbrush to take it further.
Current textures done in Substance Made a lowpoy using UDIMS for the head.
Took it next into Substance Painter, will need another pass at the end.
Setting up the first pass of shaders in Blender
Thought I would give Blender hair tools a try and I am impressed so far, especially with the new update.
Brows and burns
Still not sure about the fur, I will rotate to something else and come back later.
Brows, burns and horn fur.
Hair pass added.
Too much fuzz
This is a brain bump for the characters development and also for my Blender workflow as I move from Maya to Blender.